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[REL]Clan War System

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[REL]Clan War System

Postby Et-win » 01 Dec 2014, 22:28

Officiële pagina: http://forum.mtasa.com/viewtopic.php?f=108&t=70950

Clan War System

Clan War System is a system which automatically manages your clan wars by score, but also automatically switches maps which you set. Also there are alot of other options which you can set to however you like!

The scripts of Clan War System do exist of client-side 4500+ rules and server-side 2000+ rules of scripting. Because alot of work was put into this system, and because of that the good functionality of it, the scripts are compiled. Why? Because of alot of work and also because of our friends, yes yes, everyone knows them: The stealers! People removing credits and then selling a free good working system. Thank those for it! (Maybe later it will be decompiled when it's known by alot of people)

Clan War System is handmade, which means no tools were used to make this system. No GUI Editor, no resources which also have to be downloaded in order to run this resource, no nothing.

Currently, Clan War System does ONLY support gamemode RACE

Clan War System comes with the next stuff:


System
Clan War System has some handy stuff in itself!
• When the clan war has been started, all people who are not in Team1 or Team2 will be blowed automatically
• When a team won, the map will be switched automatically
• When a team won, the score will be changed automatically
• Important: No debugscript spam! All messages are scripted out of the system! (This doesn't count for the messages Clan War System gives, also when the scripts is started trigger errors will be given. This is because the client has to download the script first)


EIW (Error, Info, Warning)
This window will be given whenever an error, info or warning message comes up. (This only counts for the GUI panels)
Error:
Image

Info:
Image


Join Team
With the Join Team window you are able to easily join teams. You have got Team1, Team2 and Spectators.
• You can join 1 of the 3 teams
• You cannot join Team1 or Team2 when the status is 'started', but when the status is 'paused' or 'stopped' you can (Spectators is always join-able)
Image


Management Panel
Management Panel is the panel where you can manage alot of things for the clan war.
Score:
• Set points, add points or remove points

Mappen:
• Select, add, remove and move maps as order
• Change the map-count
• A search function to search through the maps
• A 'Save' button to set all maps as ready to play, so that the map list doesn't get saved after changing something in the list
Image

Players:
• Select players and move them to a team

Updates:
• A list which all available versions of Clan War System
• A link to the page of Clan War System on the MTA Forum
Note: Installing updates via this panel has been disabled, because there was no permission for this.

About:
• Information of Clan War System
• Credits of people who helped withing the progress of Clan War System
Image


Settings
Settings is the panel where you can set all options to however you like.
• A button to reset all default settings for the whole Client/Server or only the selected tab

Client-Settings
General:
• Language
• Effect for Scoreboard and Status Messages

Binds and Commands:
• Bind and command for Join Team window
• Bind and command for Management Panel
• Bind and command for Settings
• Bind and command for Scoreboard
• Command to change the Status to started/paused/stopped
• Command to move a player to a team. (Only works when you have ACL Permissions for Management Panel)
Image

Server-Settings
General:
• Setting ACL Permissions with ACL Groups for Management Panel
• Setting ACL Permissions with ACL Groups for Settings (Server)

Gamemodes:
RACE:DM
• Calculate the winning team by player who first reaches the Hunter or the last team which survives
• When a team won, then wait until everyone except 1 player is dead or until everyone is dead
• When everyone except 1 player is dead, then start the next map or wait until the last player is dead (Only if the server supports this, otherwise bugs WILL appear!)

RACE:RACE
• Calculate the winning team by first player who finishes, the most finished players or the most earned position-points
• When a team won, then start the next map or wait until everyone has been finished/the time is over

Teams:
• Setting Team1 and Team2 name, tag and color
• An option which changes your vehicle and blip colors to your team color
• An option when you join the server to let pop-up the Join Team window or to put the player automatically into the team which has the same tag as the tag in this player's name (If one)
Image

Updater:
• Check for updates each set time
Note: Installing updates via this panel has been disabled, because there was no permission for this.


Scoreboard
The Scoreboard is where you can see the Team1 and Team2 names and tags, just like the score, status and the map-count still to go.
The Scoreboard:
Image


Changelog
01-12-2014 (D/M/Y)
First release of Clan War System


To do List
-


Bugs, glitches, typo's, idea's or more? Post it in this topic!
Spread the word!

-DOWNLOAD-
http://community.multitheftauto.com/ind ... s&id=10471

Currently, Clan War System does ONLY support gamemode RACE

Have fun using Clan War System! Image


PS: Het topic wordt alleen aangepast op het MTA Forum (Link bovenaan)
Last edited by Et-win on 02 Dec 2014, 20:07, edited 1 time in total.
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Re: [REL]Clan War System

Postby Wrieh » 01 Dec 2014, 22:44

Hmmpf script is gecompiled :P? Of kun je LUA bestanden niet openen in notepad++ ?
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Re: [REL]Clan War System

Postby Et-win » 01 Dec 2014, 23:06

Wrieh wrote:Hmmpf script is gecompiled :P? Of kun je LUA bestanden niet openen in notepad++ ?

Ga lezen, ik heb moeite gedaan om te typen :(
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Re: [REL]Clan War System

Postby Wrieh » 03 Dec 2014, 18:46

Et-win wrote:
Wrieh wrote:Hmmpf script is gecompiled :P? Of kun je LUA bestanden niet openen in notepad++ ?

Ga lezen, ik heb moeite gedaan om te typen :(

Luiheid enzo :v
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